Massive Wall Break
Blender Cycles constraint tools
by Martin Harth, 2014
A short 'radiowave' title intro with a massive wall breaking animation.
Satya Meka's Radio Waves Tutorial:
Create an Ethereal Morphing Letter Canvas.
Bullet Constraints Tools Tutorial: Bullet Constraints Tools
Filling Parfume Bottle
Blender Cycles fluid simulation
by Martin Harth, 2014
Using the 'smooth' modifier for the fluid domain creates an oily look. Howver, until now it seems being the only way to minimize the jagged blocky look so far.
For the ice cubes I used Andrew Price's tutorial:
Create a Classy Fluid Simulation.
Thanks to Gottfried Hofmann's color absorption tutorial: Absorption in Cycles
Any tipps to improve this are welcome.
Splash 2
Blender Cycles fluid simulation
by Martin Harth, 2012
Dropping two fruits into water
Testing Blender Cycles fluid simulation
Cache size: 8.2 GB
Render timer per frame: 180 seconds
with GeForce GTX 580, Dec.2012
Blender Gears
Blender Cycles fluid simulation
by Martin Harth, 2012
Testing out the Blender gear addon (Add Gears Object), download from here:
Add Gears Object
For the volumetric light see Andrew Kramer's Advanced 3D Light Rays tutorial here:
Advanced 3D Light Rays